1. Which of the following areas would strongly attract you for a
new Brit-like game (more than one answer allowed, but please don't mark all
of them...)? |
Response
Percent |
|
20.69% |
|
Africa as a whole |
|
|
|
|
|
31.90% |
|
Alexander the Great's Successors |
|
|
|
|
|
7.76% |
|
Balkans |
|
|
|
|
|
20.69% |
|
Byzantium |
|
|
|
|
|
13.79% |
|
Central Asia |
|
|
|
|
|
18.97% |
|
China |
|
|
|
|
|
22.41% |
|
Colonial North America (including
pre-colonial peoples) |
|
|
|
|
|
11.21% |
|
Colonial North America, as above,
restricted to east of the Mississippi |
|
|
|
|
|
18.97% |
|
Eurasia as a whole |
|
|
|
|
|
35.34% |
|
Europe as a whole |
|
|
|
|
|
7.76% |
|
France |
|
|
|
|
|
17.24% |
|
Germany |
|
|
|
|
|
33.62% |
|
Ancient Greece |
|
|
|
|
|
18.10% |
|
France & Germany together |
|
|
|
|
|
8.62% |
|
Iberia |
|
|
|
|
|
12.07% |
|
India |
|
|
|
|
|
2.59% |
|
Indonesia/Fillipines |
|
|
|
|
|
12.93% |
|
Ireland |
|
|
|
|
|
16.38% |
|
Italy |
|
|
|
|
|
18.10% |
|
Japan |
|
|
|
|
|
1.72% |
|
Korea |
|
|
|
|
|
11.21% |
|
Mezzo-America |
|
|
|
|
|
18.97% |
|
Middle East |
|
|
|
|
|
6.90% |
|
Northern Africa |
|
|
|
|
|
6.90% |
|
Palestine |
|
|
|
|
|
47.41% |
|
Roman Empire |
|
|
|
|
|
2.59% |
|
Romania |
|
|
|
|
|
7.76% |
|
Russia |
|
|
|
|
|
15.52% |
|
Scotland |
|
|
|
|
|
3.45% |
|
South Africa |
|
|
|
|
|
6.03% |
|
South America |
|
|
|
|
|
2.59% |
|
Southeast Asia |
|
|
|
|
|
30.17% |
|
Viking Age in the West (British
Isles and "Frankia") |
|
|
|
|
|
13.79% |
|
Wales |
|
|
|
|
|
0.00% |
|
None of them |
|
|
|
|
|
15.52% |
|
Other (please specify) |
|
|
|
|
Total Respondents |
116 |
|
|
2. The
combat system of Britannia is used in most Britannia-like games. What do you
think about the amount of chance in the combat system? |
Response
Percent |
|
77.59% |
|
It's OK |
|
|
|
|
|
18.10% |
|
Too much chance, reduce the
influence of luck |
|
|
|
|
|
0.86% |
|
Not enough chance, increase the
influence of luck |
|
|
|
|
|
2.59% |
|
Other (please specify) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|