“Games Resume”

Lewis E. Pulsipher, Ph.D.

lew@pulsiphergames.com Http://PulsipherGames.com

Objective: to find publishers for boardgames designed by a successfully published, experienced designer.


Summary:

I began gaming in the 60s, becoming a member of the International Federation of Wargamers (Gary Gygax was one of the founders), publishing a mimeographed magazine about science fiction and fantasy games called Supernova (sold to Flying Buffalo) as well as postal Diplomacy fanzines. While in graduate school (especially while researching in the UK) I wrote articles about games (about 150 published), was contributing editor to several magazines, and designed games. Several of the games, most notably Britannia, were published in Britain, the US, or Germany. When I became interested in microcomputers I left the boardgame hobby, which seemed doomed at the time by role-playing games and computer games, and for 20 years the only game I played was Advanced Dungeons & Dragons. In 2004 I began to take up boardgame design as a vocation again.


Games published:

Britannia Second Edition (Fantasy Flight Games, December 2005 (Eastern Europe)/February 2006 (rest of world), reprinted 2008

Britannia (1986 H. P. Gibsons, UK, 1987 Avalon Hill, USA, 1990 Welt Der Spiele, Germany (German language and graphics))–four players, Great Britain from Roman to Norman invasions. Britannia is widely regarded as a classic, still played in PBEM and FTF championship tournaments; it is also regarded as founder of a sub-genre of “Britannia-like” games such as Hispania, Rus, Chariot Lords, Majarajah, etc.

Dragon Rage (1982 DwarfStar/Heritage USA)–two player fantasy, dragons attack city

Valley of the Four Winds (1980 Games Workshop, UK)–two player fantasy warfare based on a story

Diplomacy Games and Variants (1978 Strategy Games Ltd, UK)–Games based on Diplomacy rules

Swords and Wizardry (1980 Gibsons, UK)–two player fantasy, resemblance to Stratego

             Dozens of Diplomacy variants


Games forthcoming:

             Germania (a Euro-wargame, not Britannia-like)

             Information on games in progress: http://PulsipherGames.com/projects.htm


Magazine Publishing/Editing:

Sweep of History Games Magazine (2005 to 2006), editor and electronic publisher: a free magazine about Brit-like and “sweep of history” games

Supernova (1970s) magazine about SF and fantasy games (I have a letter Dave Arneson sent to Supernova describing what was becoming the first D&D campaign, before D&D was published)

             Blood and Iron (Diplomacy, 1970s)

             Ragnarok (Diplomacy, 1970s)



Recently Published Magazine/Journal Articles:

             “Fog of War in Game Design” Against the Odds #18, late 2006

             “The Essence of Euro-style Games”. The Games Journal, February 2006

             “Classical and Romantic Playing Styles”. The Games Journal, February 2005

Many on Internet forums such as Boardgamegeek, Boardgamedesignersforum, pulsiphergames.com


Contributing Editor/Columnist:

             Dragon (over three dozen articles)

             White Dwarf

             The Space Gamer

             Avalon Hill General

             Diplomacy World

             Imagine 

About 150 game articles published altogether (counting only sources that paid for articles)


Books:

             Contributed article “Stalingrad” in Hobby Game: the 100 Best, edited by James Lowder, published by Green Ronin Publishing, 2007.

             Edited and modified the book Dicing with Dragons (Ian Livingstone, New American Library, 1982) for American publication


Teaching:

             “Introduction to Game Design and the Game Industry” CSC 192, Fall ‘04 and ‘05, Central Carolina Community College


Recent Game-related Presentations:

Getting Started in Game Design" twice at Origins (Columbus Ohio) early July '07

"The Process of Designing a Game" Origins ‘07 (Columbus Ohio)

"How to Design Games", 30th annual Origins Convention July ‘06

“How to Design Games”, NCCIA (North Carolina Computer Instructors’ Association), March ‘06

“We Collectively 'Design' an Educational Game” NCCIA March '06

"Teaching Game Design in Community Colleges," Digital Game Expo, Raleigh NC, Summer ‘05

“CCCC Game Certificate, Our Experience Thus Far”, NCCIA, March ‘05

Slides for all available at http://www.pulsipher.net/teaching1.htm


“Day job”

I teach networking, Web development, and other computer subjects full time at Central Carolina Community College (Sanford NC); Adjunct Faculty at Webster University, Pope AFB campus (computer masters degree program) since March 1988; over 16,000 classroom hours teaching experience


Education:

Ph.D. 1981 Duke University, Durham, NC. Subject areas: military and diplomatic history; political science. Dissertation Aircraft and the Royal Navy, 1908-1919.

M.A. 1976 History, Duke University, James B. Duke Fellow.

A.B. 1973, summa cum laude, Phi Beta Kappa, Albion College, Albion, Michigan.