Each game is for four players

Ancient Conquest I (new edition)

Britannia (FFG edition)

Type of game

Battle game (no economy)

War game (economy very important)

board

hexes, all land

areas, land and sea

pieces

half-inch counters with strength and movement values

much larger counters without numbers

economy

only via order of appearance

raise new units through control of areas

timescale

900 years

About 1000 years

number of turns

15

16

number of nations

17

17 (and one follows from the Romans, so you could say 16)

sequence of play

all of a player's nations move at same time and can cooperate closely (even be in same city simultaneously with another player-ally’s pieces)

nations move in their own order and cannot cooperate

points

variety of ways to score, but each player has exactly 40 points available

variety of ways to score with no uniformity of how scoring is done

combat

attacker rolls, dependent results

simultaneous independent rolls and results

length

5-6 hours according to rules

4-5 hours at WBC, PrezCon tournaments

terrain

rough, mountain, desert, city, river, marsh, forest; no sea

clear and difficult, plus sea

playing pieces

200 half inch square

about 200 7/8 inch square (leaders larger and shield-shaped) with rounded corners

record-keeping

one 8.5 x 11" card for each player; reinforcements listed on separate card for all players

Individual large cards for each nation; reinforcements listed on the board

chrome

special rules such as Chosen People

leaders, bretwalda, kingship