Each game is for four players |
Ancient Conquest I (new edition) |
Britannia (FFG edition) |
Type of game |
Battle game (no economy) |
War game (economy very important) |
board |
hexes, all land |
areas, land and sea |
pieces |
half-inch counters with strength and movement values |
much larger counters without numbers |
economy |
only via order of appearance |
raise new units through control of areas |
timescale |
900 years |
About 1000 years |
number of turns |
15 |
16 |
number of nations |
17 |
17 (and one follows from the Romans, so you could say 16) |
sequence of play |
all of a player's nations move at same time and can cooperate closely (even be in same city simultaneously with another player-ally’s pieces) |
nations move in their own order and cannot cooperate |
points |
variety of ways to score, but each player has exactly 40 points available |
variety of ways to score with no uniformity of how scoring is done |
combat |
attacker rolls, dependent results |
simultaneous independent rolls and results |
length |
5-6 hours according to rules |
4-5 hours at WBC, PrezCon tournaments |
terrain |
rough, mountain, desert, city, river, marsh, forest; no sea |
clear and difficult, plus sea |
playing pieces |
200 half inch square |
about 200 7/8 inch square (leaders larger and shield-shaped) with rounded corners |
record-keeping |
one 8.5 x 11" card for each player; reinforcements listed on separate card for all players |
Individual large cards for each nation; reinforcements listed on the board |
chrome |
special rules such as Chosen People |
leaders, bretwalda, kingship |